What is it all about?
Bullet Physics is a professional open source collision detection, rigid body and soft body dynamics library written in portable C++. The library is primarily designed for use in games, visual effects and robotic simulation. The library is free for commercial use under the ZLib license
Key Features
Discrete and continuous collision detection including ray and convex sweep test. Collision shapes include concave and convex meshes and all basic primitives Maximal coordinate 6-degree of freedom rigid bodies (btRigidBody) connected by constraints (btTypedConstraint) as well as generalized coordinate multi-bodies (btMultiBody) connected by mobilizers using the articulated body algorithm. Fast and stable rigid body dynamics constraint solver, vehicle dynamics, character controller and slider, hinge, generic 6DOF and cone twist constraint for ragdolls Soft Body dynamics for cloth, rope and deformable volumes with two-way interaction with rigid bodies, including constraint support
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