
What is it all about?
The Bink SDK includes everything necessary to playback Bink movies quickly and easily. It is available for every gaming platform. Bink is a proprietary video file format (extension .bik) developed by RAD Game Tools, and primarily used for full-motion video sequences in video games.
Key Features
* Available as a static library. * Works with the default PS4 toolchain. * Allows you to offload much of the video decoding onto the PS4 GPU using compute shaders - this is up to four times faster than CPU-only decoding! 4K video uses 2.3 ms CPU and 1.6 ms GPU (times overlap, so 2.3 ms is the limit). * Includes a complete API for blitting using the PS4 wonderful GPU that is cross platform compatible with most of the Bink platforms! Use the GPU for beautiful video! * The Bink library is about 282 KB and is completely standalone (no other libraries are required). * At playback time, Bink needs two full YUV12 video buffers in memory (12-bits per pixel) and a one second data rate buffer. This is WAY less memory than other codecs need. We don't even need extra texture memory - we can decompress directly into the textures! * Can completely overload the default memory functions, so that all memory management happens through user-supplied callbacks. * Can open from a filename string, an OS file handle, or you can completely overload all of the IO functions.
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