Java - Socket Programming
This article will guide you to Socket programming in Java. We will create a simple program to mock a Client Server architecture behavior using Sockets.
What are Sockets?
Directly from the docs, A socket is one endpoint of a two-way communication link between two programs running on the network. A socket is bound to a port number so that the TCP layer can identify the application that data is destined to be sent to.
An endpoint is a combination of an IP address and a port number. Every TCP connection can be uniquely identified by its two endpoints. That way you can have multiple connections between your host and the server.
A socket consists of three things:
- An IP address
- A transport protocol
- A port number
Usually, socket is confused with Ports but a port is a number between 1 and 65535 inclusive that signifies a logical gate in a device. Every connection between a client and server requires a unique socket.
For example:
- 1030 is a port.
- (10.1.1.2 , TCP , port 1030) is a socket.
Socket Programming
Sockets provide the communication mechanism between two computers using TCP protocol.
Basic steps of communication can be summarised as:
- Open a socket.
- Open an input stream and output stream to the socket.
- Read from and write to the stream according to the server's protocol.
- Close the streams.
- Close the socket.
Only step 3 differs from client to client, depending on the server. The other steps remain largely the same.
The java.net.Socket class indicates a socket, and the java.net.ServerSocket class gives a mechanism for the server program to listen for clients and establish connections with the clients.
To explain, steps which occur while establishing a TCP connection between two computers using sockets:
- The server instantiates a ServerSocket object, denoting which port number communication is to occur on.
- The server invokes the accept() method of the ServerSocket class. This method waits until a client connects to the server on the given port.
- After the server is waiting, a client instantiates a Socket object, specifying the server name and the port number to connect to.
- The constructor of the Socket class attempts to connect the client to the specified server and the port number. If communication is established, the client now has a Socket object capable of communicating with the server.
- On the server side, the accept() method returns a reference to a new socket on the server that is connected to the client's socket.
After the connections are established, communication can occur using I/O streams. Each socket has both an OutputStream and an InputStream. The client's OutputStream is connected to the server's InputStream, and the client's InputStream is connected to the server's OutputStream.
TCP is a two-way communication protocol, hence data can be sent across both streams at the same time. Following are the useful classes providing a complete set of methods to implement sockets.
Now, let’s dive into some code.
Socket Client Example
The following GreetingClient is a client program that connects to a server by using a socket and sends a greeting, and then waits for a response.
// File Name WelcomeClient.java
import java.net.*;
import java.io.*;
public class WelcomeClient {
public static void main(String [] args) {
String serverName = args[0];
int port = Integer.parseInt(args[1]);
try {
System.out.println("Connecting to " + serverName + " on port " + port);
Socket client = new Socket(serverName, port);
System.out.println("Just connected to " + client.getRemoteSocketAddress());
OutputStream outToServer = client.getOutputStream();
DataOutputStream out = new DataOutputStream(outToServer);
out.writeUTF("Hello from " + client.getLocalSocketAddress());
InputStream inFromServer = client.getInputStream();
DataInputStream in = new DataInputStream(inFromServer);
System.out.println("Server says " + in.readUTF());
client.close();
}catch(IOException e) {
e.printStackTrace();
}
}
}
Socket Server Example
The following WelcomeServer program is an example of a server application that uses the Socket class to listen for clients on a port number specified by a command-line argument −
// File Name WelcomeServer.java
import java.net.*;
import java.io.*;
public class WelcomeServer extends Thread {
private ServerSocket serverSocket;
public WelcomeServer(int port) throws IOException {
serverSocket = new ServerSocket(port);
serverSocket.setSoTimeout(10000);
}
public void run() {
while(true) {
try {
System.out.println("Waiting for client on port " +
serverSocket.getLocalPort() + "...");
Socket server = serverSocket.accept();
System.out.println("Just connected to " + server.getRemoteSocketAddress());
DataInputStream in = new DataInputStream(server.getInputStream());
System.out.println(in.readUTF());
DataOutputStream out = new DataOutputStream(server.getOutputStream());
out.writeUTF("Thank you for connecting to " + server.getLocalSocketAddress()
+ "\nGoodbye!");
server.close();
}catch(SocketTimeoutException s) {
System.out.println("Socket timed out!");
break;
}catch(IOException e) {
e.printStackTrace();
break;
}
}
}
public static void main(String [] args) {
int port = Integer.parseInt(args[0]);
try {
Thread t = new WelcomeServer(port);
t.start();
}catch(IOException e) {
e.printStackTrace();
}
}
}
Compile the client and the server and then start the server as follows −
$ java WelcomeServer 6066
Waiting for client on port 6066...
Check the client program as follows −
Output
$ java WelcomeClient localhost 6066
Connecting to localhost on port 6066
Just connected to localhost/127.0.0.1:6066
Server says Thank you for connecting to /127.0.0.1:6066
Goodbye!
Above simple example demonstrates on use of Sockets.
The java.net package provide support for 2 common network protocols, which are:
- TCP −Transmission Control Protocol, which allows for reliable communication between two applications. TCP is mainly used over the Internet Protocol, which is referred to as TCP/IP.
- UDP − UDP stands for User Datagram Protocol, a connection-less protocol that allows for packets of data to be transmitted between applications.
This article gives a good understanding on the following two topics:
- Socket Programming − This is the most widely used concept in Networking and it has been explained in a lot of detail in this tutorial.
- URL Processing − This would be covered separately.
Just to add, the UDP protocol provides a mode of network communication whereby applications send packets of data, called datagrams, to one another. A datagram is an independent, self-contained message sent over the network whose arrival, arrival time, and content are not guaranteed. The DatagramPacket and DatagramSocket classes in the java.net package implement system-independent datagram communication using UDP.
>>> A datagram arrival is not guaranteed.
Many firewalls and routers are configured not to allow UDP packets. If you have trouble connecting to a service outside your firewall, or if clients have trouble connecting to your service, ask your system administrator if UDP is permitted.
For more knowledge, roughly:
- the IP address is for routing between hosts on the network
- the port is for routing to the correct socket on the host
- It's actually possible to have multiple (usually child) processes all accepting on the same socket.
- However, each time one of the concurrent accept calls returns, it does so in only one process, each incoming connection's socket is unique to one instance of the server
- the socket is the object a process uses to talk to the OS about a particular connection, much like a file descriptor.
Conclusion
In this article, we studied about Socket programming in Java. We also created a simple program to mock a Client Server architecture behavior using Sockets.
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